We gave the Stasis Bay a much needed face-lift, this week. We wanted to make sure that the more boring and sparsely populated areas had something going on, something to give it texture, something that added to the character that you first experience when you play Vegas Prime Retrograde.
Despite being a rather short play area, the Stasis Bay is really important. Like really REALLY important. It’s the first thing you see when you fire up the game, it’s the first place you walk around. When...
2017 was a pretty solid year for Thomas and I at Open Form Games. We accomplished a handful of large things that are going to take us into 2018 strong like ox.
- We started Xbox One development. The platform has been so welcoming that we're really excited to put our game out for it. This might actually be the most important thing we did over the entire 2017.
- We created an epic (and kind of revolutionary) storyteller community for Vegas Prime called Tales of Vegas...
I want to take a minute to brag about what we're doing and to invite you (and your friends!) to participate.
The Tales from Vegas Prime project is a large scale community story telling effort to build the lore of daily life on Vegas Prime. We bring together the many talented writers, editors, and aficionados in our community to weave the largest, most ambitious collaborative story we can, in a way that hasn’t been done before.
This is big. Like really big.
See, Thomas and I are...
We’ve made some changes to how we’re handling stories and missions in Vegas Prime Retrograde. Vegas Prime Retrograde was originally a set of action sequences and linear missions that pulled the player through the main story line, A Dance with Venus. You started in Stasis, woke up, and progressed through a linear story line. It was ok, but it wasn’t the game that we wanted to build, you know? It wasn’t the game that we wanted to share with you.
It wasn’t the game that we wanted you to...
We wanted to hang out with you guys more and what better way than a discord server? Come hang out with us! Talk video games or movies! Chat with our developers! Play games with us! We’re planning game nights, movie nights, and regular beta releases.
Here’s the invite link: http://bit.ly/OFGDiscord
This week at Open Form Games has been all about privacy. Internet privacy. Today, we took steps to protect our community from the privacy overreach and inappropriate tracking behaviors of some of the 3rd party software we previously relied on. While it may seem like a small thing, we take the privacy and security of our community very seriously and are always looking for new ways we can help make their internet lives a bit easier. Today, we made three changes to our website that will...
Some things, you just don’t know until you try it. When we have to build large things or make changes to large parts of our games, we rely pretty heavily on prototyping and rapid development techniques… just in case it doesn’t work out. We wanted to share a little bit about how we prototype large scale things for Vegas Prime.
In Vegas Prime Retrograde, our city Vegas Prime, is so important that it essentially is one of the characters. The style of buildings, the layout of the streets, the...
We are like butterflies.
One of our greatest inspirations for the science fiction stories we write is Carl Sagan. It's not just his deep commitment to science that inspires us, but also his romanticism. He truly echoes our desire to reach the proverbial heavens. He's one of the reasons we write what we write.
When we play games, we dream. We summon the courage of the greatest explorers and embody the heart of the greatest poets. We realize that these things are within our reach....
It's alright, you can say it. We know. It's pretty great.
We added our map back in after the first round of feedback on our super secret beta of Vegas Prime Retrograde! We wanted something that echoed the visual design of the main gameplay that everyone already loves, but felt distinctly different.
This map is a standard overhead map, but rendered in 3d and displays live with the pause screen. We'll be extending it as we develop and feel things out. We're thinking about including...
Here is how we got Unity3d running on Fedora 25. It is not particularly hard, but is a bit of a chore. Pro-tip: Skip 5.6 beta for now. It has npm issues.
Install and Set Up Dependencies
Unity3d has a laundry list of dependencies. Most of them were already installed (possibly due to other software we use?) but a few weren't. Here are the basics.
sudo dnf install blender gimp monodevelop nodejs npm nodejs-npm* postgresql-libs postgresql
Also, you probably need to set up...
We just want to let everyone know that we're still making Vegas Prime Retrograde for the Wii U.
We've seen some posts on social media lately from our fellow Wii U die-hards worried about all of the great games that are jumping ship from the Wii U.
We just want to make sure you know that we're still on Team Wii U! So long as Nintendo lets us publish for the Wii U, Vegas Prime Retrograde will have a home there!
We're doing a live #hackFEST for our Wii U game Vegas Prime Retrograde this weekend and everyone is invited! Keep your key bridge terminals aligned here for our developer live streams, progress updates, Q&A and shenanigans this FRIDAY from noon to midnight EST. Join our Vegas Prime Retrograde #hackFest group to ask questions about the game, our process, our plans, or for advice on your own projects! We'll be setting this insanity up this week and sharing...
One of the first things you learn in Vegas Prime Retrograde is that NO CARRIER is a badass. While you spend the bulk of the surface level battling her on the streets of Vegas Prime, in the Stasis Bay, you only get a brief taste of what she can do.
NO CARRIER is pretty brutal and her COMLINK has been stored in a stasis loop field in this bay. LOGISTICS leads you to it and you have to bring down the stasis field and hack her COMLINK before it dials home to NO...
We've been hard at work on our Stasis demo, a demo of the first level of Vegas Prime Retrograde for you guys. We're updating our audio, missions, and gameplay to fix some problems the community found. It's a lot of work, but we think it'll be worth it!
In this screenshot, you're looking at the core of the Stasis bay, the Stasis Interface Board. The mission is to hack the Stasis Interface Board to turn off the stasis pod door fields. One of our goals is to teach the...
We thought we'd share a sneak peak of our effort re-imagining our old arcade game Xamalga for #ScreenshotSaturday! It's one of our more popular games at conventions and people frequently team up for impromptu multiplayer on our giant touch screen. We love our Xamalga fans, so we wanted to make something for them.
The new version of Xamalga will be built for console gamepads as well as touch interfaces, with new baddies and new gameplay mechanics. It'll be just as easy to hit the ground...
When we design new levels, we like to prototype them first to see how they feel. That's what we've been doing with a new level in Vegas Prime Retrograde! We try to make sure it looks right, sounds right, and walking around it feels like it could exist somewhere. Then we make sure that a game could take place there, and that the layout and feel add something to the gameplay. We don't want to have a beautiful level simply for beauty sake, but it has to really add to an experience in some...
Our villain NO CARRIER has a few words of encouragement for our players...
Just another Tuesday, doing some game dev and working on getting our demo ready for everyone!
Ours is NO CARRIER! But we're biased. Who is your favorite video game villain? You know what to do!
Hey everyone! We've been hard at work trying to get a meaningful demo of our first level together to share with you guys. This level is the Stasis Bay.
Clara comes out of stasis after deep space travel to Vegas Prime. She encounters a friendly AI, Alpha-9, gets a message from her long-deceased friend LOGISTICS, and gears up for the upcoming tasks.
Right now, we're tightening up the experience a bit, honing in on the controls we want and getting rid of as much UI as...
We are at the Boise comic con today, checking out the cosplay and catchin a game dev panel! So much great dev talent here!
We made some progress this week in our PHD redesign. In Vegas Prime Retrograde most of the time you solve things by hacking with your PHD.
We redesigned the way the PHD works both the back-end and visually. It now scans the area (It is a proximity hack deck, after all!) lets you cycle through targets with right bumper or tab, and still has our retro vibe to it.
To pull up the PHD, hold down the left trigger. While you hold that down, you can cycle through...
Clara is the main character in Vegas Prime Retrograde. You play her, hacking her way through the sinister plot that ties VPR together.
Clara was the acting COMs officer on the team's final deep space tour at the Kuiper Array. Her stasis brainsync training includes communication and remote system infiltration. She suffers from extreme brain burn, a form of PTSD, and is seeking treatment in Vegas Prime.
My first seven jobs, as best as I can remember them...
1. Ranger, age 10-13.
2. Fighter, age 13
3. Cleric, age 14* WORST JOB , NO ONE CARED
4. Thief, age 15
5. Netrunner, age 15-16
6. Nomad, age 16
7. Rockerboy, age 17
We're doing the CTMonthInTheLife challenge for August, this year. It's usually for artisans and crafters, but that's kind of what indie game developers are! Today is workspace. So here's a window into our bizarre little world of game development!